1965 Shelby AC Cobra 427 S/C
vpcobra_a
Mar 5, 2002

You may not use this car to build new additional cars.
You may not modify this car (this includes any tweaking of perfomance).
No part of this car may be used without written permission from the author.

This car is exclusively available  Racer's Paradise -> http://phobos.spaceports.com/~zorgy/  in recognition of this sites support of the MM1 car making community. Many thanks to Zorgy.

Used Editors         : 3D Studio Max 2.5
                       Paint Shop Pro 5
                       Midtown Madness Vehicle Creation Kit                             
                       Notepad
                       Goldwave

Author               : TEK_Xacto
Email                : sxdesigns@rcn.com

Thanks to            : The Midtown community for your support and patience during the long period 
                       it took to make this car. The people who contributed information and resources
                       for making this car, RF_Speedy, Jcar, Kyle Jenson, Mike Jones for pics,                                 wrongfulswine2 for sound files. Thanks to Ironchair and Cuda from BOX for
                       the info on the night texture used on the dash and Iron's help with the sound
                       files. Not all contributions were used, but all were appreciated. Thanks to
                       Rocket for originally providing the info that allows me to add bounding boxes 
                       and selection screen images. Thanks to RF_Speedy for sending me a Cobra model
                       a long while ago because he knew how much I loved this car. Thanks to my beta
                       testers for their help in refining the final product. Finally, thanks to
                       TC_Warby who was one of the pioneers in MM1 car making. Although his version
                       the Cobra never got past the beta stage, I thought it was only fair to ask his
                       permission to release a Cobra of my own and he was kind enough to grant that
                       request.

Installation         : Copy the vpcobra_a.ar file to your Midtown Madness directory. 

Car information:
New Car Model        : Yes 
New Textures         : Yes 
New Sounds           : Yes 
Dashboard            : Yes (dash uses 2 512x512 textures, if you need a 256x256 version, email me)
Damaged textures     : Yes 
Color                : Blue w/ white stripes)
Rendering modes      : Hardware (If you need a software version, email me and I will provide it)

Description: The Cobra is one of the finest examples of the automotive art in my opinion, combining
             the classic styling of the British AC roadster body and the performance of Shelby's
             Ford 427ci engine and drivetrain. It remained the fastest production car for many years
             with a 0-60 time of 4.2 secs and a top speed of 165mph. With 425hp and 480ft/lbs of torque
             combined with a an unladen weight of just 2350 lbs, this S/C version was at home on
             the race course.

             The model is based on a 1:16th scale model. Texturing is primarily hand drawn with
             photo textures used where needed. The driver is made from scratch and textured with 
             figure textures from the Rogue Spear game. Tuning is based on the gear ratios for the
             actual car, so the top speed in each of the 4 gears is accurate. The drive sound is 
             sampled and edited from a in-car movie I found of a replicar 427 Cobra running the
             1/4 mile. The dash is textured with two 512x512 textures because the resulting
             512x1024 image allowed me to texture the entire dash as one object instead of trying
             to get it to work with a 256x768 format. The selection sound is from an actual vintage
             Cobra.

             The car was made in only one color because the dash view includes the body color and 
             it would not match with multiple colors. I plan to release 2 more versions with 
             different colors, so there will be some variety eventually.

Known Issues:  The bound box has some problems with trees at times.  The is missing the jack
             extensions. These were mounted where the bumpers were on bumperless versions, but 
             I was short on polys and I don't care much for how they look anyway. I also left 
             off the sun visors on the windshield for the same reasons. The windshield transparency
             causes some objects to not render when viewed through it. This is most noticable in
             the nearcam view, where you will also see the damaged faces of the car disappear.



Copyright 2002 by TEK_Xacto & Studio X Designs                     