1965 Shelby AC Cobra 427 (Includes texture files for Archipelago)
vpcobra_b
Dec 13, 2002

You may not use this car to build new additional cars.
You may not modify this car (this includes any tweaking of perfomance).
No part of this car may be used without written permission from the author.


Used Editors         : 3D Studio Max 2.5
                       Paint Shop Pro 5
                       Midtown Madness Vehicle Creation Kit                             
                       Notepad
                       Goldwave

Author               : TEK_Xacto
Email                : sxdesigns@rcn.com

Thanks to            : The people who contributed information and resources
                       for making this car, TEK_Speedy for the fine wheel texture, Mike Jones 
                       for pics, wrongfulswine2 for sound files. Thanks to Audiogod for his conversion 
                       of the blue textures to the new color. Thanks to Rocket for originally 
                       providing the info that allows me to add bounding boxes and selection screen images. 

Installation         : Copy the vpcobra_b.ar file to your Midtown Madness directory. This car is the texture
                       vehicle for Archipelago, arch.ar. You can use this car without having arch.ar
                       installed, but you cannot use arch without this vehicle installed. 

Car information:
New Car Model        : Yes (modified mesh from the blue Cobra)
New Textures         : Yes (modified from blue Cobra)
New Sounds           : Yes (new selection, idle sound slightly modified)
Dashboard            : Yes (dash uses 2 512x512 textures, 3dfx friendly version also available)
Damaged textures     : Yes 
Color                : Orange
Rendering modes      : Hardware 

Description: The Cobra is one of the finest examples of the automotive art in my opinion, combining
             the classic styling of the British AC roadster body and the performance of Shelby's
             Ford 427ci engine and drivetrain. It remained the fastest production car for many years
             with a 0-60 time of 4.2 secs and a top speed of 165mph. With 425hp and 480ft/lbs of torque
             combined with a an unladen weight of just 2350 lbs, this S/C version was at home on
             the race course.

             The model is based on a 1:16th scale model. Texturing is primarily hand drawn with
             photo textures used where needed. The driver is made from scratch and textured with 
             figure textures from the Rogue Spear game. Tuning is based on the gear ratios for the
             actual car, so the top speed in each of the 4 gears is accurate. The drive sound is 
             sampled and edited from a in-car movie I found of a replicar 427 Cobra running the
             1/4 mile. The dash is textured with two 512x512 textures because the resulting
             512x1024 image allowed me to texture the entire dash as one object instead of trying
             to get it to work with a 256x768 format. The selection sound is from an actual vintage
             Cobra.

             The car was made in only one color because the dash view includes the body color and 
             it would not match with multiple colors. 

Known Issues:  The bound box has some problems with trees at times. The windshield transparency
             causes some objects to not render when viewed through it. This is most noticable in
             the nearcam view, where you will also see the damaged faces of the car disappear.



Copyright 2002 by TEK_Xacto & Studio X Designs                     